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Thread Statistics | Show CCP posts - 5 post(s) |

Chance Ravinne
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
757
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Posted - 2017.05.30 18:25:15 -
[1] - Quote
Gonna need more time to look this over, but at initial glance I am VERY excited about the covert ops possibilities with these options. My greatest reserve has been that the changes would present no compelling reason to ever fly a T3C over a Stratios for cloaky hunting (not HK-ing), and my fears are allayed.
There are going to be some REALLY COOL fits here. Have to take this to the lab for a bit but I am hugely optimistic about at least this angle of the changes.
Thank you for sharing, Fozzie!
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Chance Ravinne
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
757
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Posted - 2017.05.30 19:51:28 -
[2] - Quote
Jeremiah Saken wrote:Those are subsystems bonuses. What are the base hull stats? We need to know what values we are adding by subs.
Local rep strenght on covert subsystem is per level? Make covert subsytem split bonuses between active/passive tank subsystem - both but half the value for example: 5% rep and 2,5% raw HP.
Edit: I would rather see jackdaw missile bonuses rather than kinetic lock on Tengu.
I'd rather see the covops defensive bonuses split by ship than have it be split 50/50 for every ship. It's a guaranteed way to end up with a terrible final tank. If you have to change it, make 2 active and 2 passive instead.
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Chance Ravinne
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
758
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Posted - 2017.06.03 01:48:45 -
[3] - Quote
The crazy conspiracy theories about SP loss being maintained for infinite financial gain are just nuts. If CCP was that greedy for injector cash they would have given T3Ds SP loss. Nobody would have batted an eye.
Anyway the SP loss is no longer a good balancing factor. Just remove it and increase base hull cost instead.
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Chance Ravinne
WiNGSPAN Delivery Services WiNGSPAN Delivery Network
759
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Posted - 2017.06.09 13:36:40 -
[4] - Quote
Dior Ambraelle wrote:Here is an idea that most likely will break everything, and would probably require to change the current approach, but I just want to leave it here.
Rare, pirate faction subsystems.
One subsystem of each type, these would need the involved factions skills, and could be fit to the involved factions' ships only. Concord subsystems could be fit on all 4 ships, the SOE defensive subsystem would give cloak and a good tank, Proteus and Tengu cold have Mordu's Legion's long range scram, while Loki and Legion could benefit from the Blood Raiders' neuter/nosfer bonus.
That sounds both really fun and HILARIOUSLY BROKEN hahaha
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